Our first HTML5 game is out
We’ve just launched our first HTML5 web game on pixelbrawlgames to find out if we’re right about instant gaming, or completely delusional about what players actually want.
We have a bunch of assumptions about games and how people want to play them. Rather than keep building in our own bubble, we figured we’d put something real out there and see if anyone cares.
Our Big Bet (And Why We Might Be Wrong)
We’re betting everything on HTML5 web games. No downloads, no app stores, no “install this first.” Just click a link and you’re playing. Instantly. On any device.
The assumption: people want games that are fast, accessible, and just work.
Maybe everyone wants native apps. Maybe web games feel “cheap.” Maybe nobody cares about instant access as much as we think they do.
So we’re putting our first game out to find out.
Sure, we’re checking if our servers can handle multiplayer and if our sprites render properly. But we want to validate a few things:
Do people actually want instant games?
Is “click and play immediately” valuable, or do people expect to download something substantial?
Is HTML5 good enough for real engagement?
Can web games feel as satisfying as native mobile games? Or do they always feel like browser toys?
Does multiplayer matter for casual games?
We built real-time multiplayer because we thought it was important. But maybe people just want to play alone?
Are our game mechanics actually fun?
We have ideas about what makes games engaging. Players will tell us if we’re right or completely off.
Is it “easy” to get players to play HTML5 games?
There are so much competition out there. How do games gets players? do they depends on those huge platforms such as crazygames poki? Can we do differently?
Why we’re betting on web games
- Zero friction: No app store approval, no downloads, no updates
- Universal access: Works on literally any device with a browser
- Instant sharing: Send a link, they’re playing in 2 seconds
- Platform independent: iOS, Android, desktop - doesn’t matter
But we might be wrong
- Performance limitations: Web games can’t match native performance
- “Feels cheap”: People might associate web games with low quality
- “Connection dependant”: You absolutely need internet to play. Also games could be slow to load if there are many assets.
- Monetization challenges: App stores have established mobile payment flows, web games not (yet?)